Those setpieces are based on hazards seen in the preceding worlds (lava in Eschebone and the foundry areas of Sekhmet and Spawnship, bodies of water in Tawfret, and chasms in Rith Essa and a part of Goldwood's second level). Each area is tailored for one of the three main characters (Juno, Vela and Lupus), and not only features multiple enemies to defeat (except for Vela's area) as usual, but also requires the current character to employ a special ability exclusive to them: Juno's immunity to extreme heat to cross a lava room, Vela's ability to swim underwater to tackle an aquatic maze, and Lupus's ability to hover in the air to cross an extensive chasm. All the Worlds Are a Stage: Mizar's Palace consists of three standard stages (plus a special area out of the classic format where you can participate in a race).
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